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Risk My Attention (Ogrish Architecture)

5 years ago

This is how it works:

Recommending a comment for featuring (1 point)
Recommending a tag change for a storygame (1 point)
Recommending a storygame for movement to a different category (1 point)
Recommending a storygame for a change in maturity level or difficulty level (1 point for each)
Recommending a storygame for featuring (1 point)
Recommending a storygame for unpublishing (1 point)
Recommending a comment for deletion (1 point)

To get points for recommending something, I have to agree with you and newly created storygames are not eligible point earners.  

Three Most Important Things when recommending anything:

1. Reply to THIS thread to THIS post

2. A hyperlink to the storygame

3. Number ALL your suggestions

Recommending a comment for featuring:

- The story should at least have a rating of 3.0

- The comment that you think deserves featuring (copy and paste it)
- The username of the person who wrote the comment (doesn't have to be the exact username, just enough so I understand who it is)
- If there are already 3 featured comments on the storygame, you also have to let me know whose comment you think should be replaced.
- If I agree, you will get 1 point and the person whose comment is featured will automatically get 2 points. If you are recommending your own comment, you don't get the extra point. (You’re already getting Commendation points as well!)

Recommending a comment for deletion:

- The comment that you think deserves deletion (copy and paste it)
- The username of the person who wrote the comment (doesn't have to be the exact username, just enough so I understand who it is)

Examples of what to suggest

Spammy punctuation and lettering: Nice Job!!!!!!! or NOOOOOOO!!!!! I DIIIIIIED!

Short comments that don’t address the story content directly or clearly: “Wow” “Poop” "I won!" “Hi” “:)”

If someone says something like “Nice”, "Cool", "It sucks" or “Bad” we can leave it.

Obviously long comments that don’t do this either are also up for deletion, but it’s usually easier to see since they're probably rambling on about a Nigerian Prince or something similar so there shouldn’t be too much of an issue with ambiguity.

Incomprehensible comments: “sfekrbnmdse”

Duplicate comment: Self explanatory.

Flaming the Author: Honestly, I’m actually all for flaming the author if their story was bad enough, but I understand most of you don’t thrive off pure hatred for some strange reason. So if someone is just calling the author names, it can go.

Note: Do not recommend comments on EndMaster stories for deletion or featuring. He usually monitors his stories’ comments anyway.

Recommending a tag change for a storygame

- All of the tags you believe the story should have

Recommending a category change for a storygame

- The category you believe it should be in
- A short explanation of why

Recommending a change in maturity or difficulty level for a storygame

- The change you think should be made
- A short explanation of why

Recommending a storygame for featuring

 - A short rationale for why

Recommending a forum thread for deletion

- A short rationale for why

Recommending a storygame for unpublishing

- A short explanation of why [specifically, you must describe how it fails to meet minimum site standards]

  • After receiving at least 10 ratings and being published for at least 3 days, the storygame is rated 2.4 or less. (Though this is flexible if it's particularly bad and still in the 2.5-2.9 range)
  • The storygame has all of the following characteristics:
    • Grammar and style poor enough that it cannot be ignored
    • A plot which is poor or nonexistent
    • Poor pacing (usually characterized by frequent and unpredictable end game links)
    • A lack of important decisions
    • Unbelievable or overly cliched dialogue (if dialogue is present in the story)
  • The storygame has "dead" pages- pages with no links or way to proceed.
  • The storygame's central concept is pornographic in nature
  • The storygame is not a storygame and is instead intended to fulfill a goal such as communicating with another member (including all inside jokes) or advertising a product.
  • The storygame is explicitly described by the author as a "troll" game, or intentionally poor quality.
  • Any unfinished story.
    • What qualifies a story as "unfinished?"

1. Specifically stating in the description/text of the game that it is a "demo."

2. Ending abruptly with a notice that it will be continued later.

Games that say they are the first in a series are not automatically considered "unfinished." As long as the game itself is complete, even if the author never returned to write a sequel, it is not up for unpublishing.

If you don't follow protocol, there will be no negative repercussions, you will be ignored, or I'll take your advice and not reward you with points. Following protocol expedites the process.

To summarize: post here (for the most part) with recommendations for who I should reward / what I should change and I'll reward you with points. 

Take a second to check the posts above you and see if someone else has already made the recommendation. Remember, newly created Storygames are not eligible for tag/category/comment points.

Risk My Attention (Ogrish Architecture)

5 years ago

In other news, Ogre has apparently beaten the chicken soup out of all his architect brothers and sisters to assert undisputed dominance over his tribe.

Risk My Attention (Ogrish Architecture)

5 years ago
I did catch that title up there...

Risk My Attention (Ogrish Architecture)

5 years ago

I still think The Lost Realm should’ve been commended. I mean, Magno was as well as Steve’s Prophet and a boatload of other stories with lower ratings than TLR. Not to mention it won a contest. 

Risk My Attention (Ogrish Architecture)

5 years ago
Quit whining.

Risk My Attention (Ogrish Architecture)

5 years ago
Biblical tag suggestions (unless you've done these when I was getting them):
Among the Trees
The Story of the Bible

Also,
Erika Bakes a Cake should be in Everything Else, since Seth even says in the storygame description that it isn't a fanfic on anything. It's original.

Risk My Attention (Ogrish Architecture)

5 years ago
>Among the Trees

Oh, this one will make me laugh.

Risk My Attention (Ogrish Architecture)

5 years ago
Recommending for deletion.

you didn't get to choose much in the game and TOO MUCH READING
-- Fucko on 6/19/2018 4:27:30 PM with a score of 395

Reason: it's fucking stupid. This idiot literally watched a podcast about it. It crushes a game's rating because this person's retarded, and it's not entertaining enough to justify.

Risk My Attention (Ogrish Architecture)

5 years ago

Well for the first time in a long time, the Marauders are no longer dead last.

http://chooseyourstory.com/Help/AboutUs.aspx

Risk My Attention (Ogrish Architecture)

5 years ago

Aw shit, guess I gotta write a couple comments and a commendable story or two to save the Wardens from utter damnation.

Risk My Attention (Ogrish Architecture)

5 years ago

Recommending comments for featuring:

  1. On Be a Nascar Driver. Comment: Interesting idea for a story, I’m curious to see where this will go…

    Whew, no pressure at the start, starting out as a rookie in Daytona! I was intrigued by the choices on the very first page, but disappointed when those choices led to, well, nothing. I had a choice, but the choices forced me quite quacking in the single, same path. The same thing happens on the next page, except when I choose the wrong choices, the game ends. So this is really looking like a single story with no options except death. Sometimes the choose-or-die paths can work, but they really should be limited, and if you’re going to include a lot of death endings, it is helpful (and more reasonable) to include some kind of clue in the story to let the reader know what’s going to happen and which choices are going to be instant death.

    In the next section, I was hoping that the choices were starting to have an effect. There was certainly a good deal of potential there with the different events potentially affecting my starting position in the big race. In fact in one spot one of my choices actually told me that I was going to be starting in second, but when I got to the race, it said I was starting in fourth. Then, as the story continued again, it gave me more options that were the right option or death. The only place that appeared to be different was at the very end when one choice gave me second and the other gave me first.

    Overall, this was a neat game with lots and lots of potential. I think this really could be developed quite a bit more by any author who needs some ideas. There could be a number of different options that could help determine not just your starting place in the big race, but also how well you do and how your choices work. For example, a fight with the other driver might lead to him cutting you off in the main race, while being nice to him might make that not happen.

    It was a nice short adventure with some good details in it, thank you for sharing it with the site.

    By Ogre11
  2. On Stories of Adventure; Heads or Tales?”Comment: The initial screen (this one) is a little short – I look at these pages as the back covers of books. This is an opportunity for the author to really convince the reader to get in there and read their story. There’s not a lot here, and that’s a great opportunity missed to draw in more readers and describe the story a little more.

    The first page lists three options – but they’re not even attempts at actual choices! One of the options actually just tells you that you’ve gone the wrong way and then forces you back to the main story. One of the biggest reasons people like and read CYOA stories is so that they can make choices that make a difference and have a little control over the story. There’s not actually any of that in this story at all. It can be difficult to add effective options, but that is what makes a good CYOA story.

    It’s not to say that you can’t have any options that lead to dead ends. In fact, having options that lead to dead ends or death would actually be preferable to these options that force you back to the main story. You could easily change some of those options into dead ends and let the user end the story. It would be even better if they led to alternative endings, but some death choices aren’t horrible.

    As Will mentioned, if you’d rather just have a story that tells about an event like this, it would be much easier to do as a quiz so people can expect to have to pick the right answer only. But instead, I’d love to see this developed a whole lot more in other directions with alternative endings – what would happen if each of those protagonists in this story actually changed their minds and didn’t follow their fate? How would things turn out for them? How would they turn out for others? That could be a lot more fun. Thanks for sharing with the site!

    By Ogre11
  3. On The Duet. Comment: I’m a little confused as the story starts. On the title page, I’m told this is a middle school drama, and I’m preparing for adventures of middle school students. However, on the first page I’m reading about the crowded pool and the wild dorms, which sounds like a college or university-level program. I suppose there could be a middle school where parents just ship their kids off and they’re left utterly unsupervised, but at this point, I don’t know what’s going on and if I’m dealing with 10-year-olds or 21-year-olds.

    It was an interesting setup and good descriptions on that page leading to Cerise. I see the note we’re back in middle school, but these kids are wandering the woods utterly unsupervised. Perhaps this is set in a different time or place. Again, good descriptions there with the interactions with Cerise, it felt realistic and like I was in the story there. I’m not sure about the two options that appear to lead to exactly the same path – what was the point in that? It seems liked an option just to put an option in there.

    The story ended pretty quickly, just like when it felt like it was getting going. Then again, it also ends when you eat “ice scream,” which is probably a good thing, because that doesn’t sound tasty at all! All-in-all it was a nice little short story. Thank you for sharing it with the site.

    By Ogre11
  4. On The Orb of Detroit. Comment: Honestly, I would really love to see people use the main story page to hype up their story and entice people to read it. Or at least have some information that might lead the reader to understand what the story might be about. In this case this sounds like it is not a story at all, but a DM tool for a D&D game. So I’m expecting something to store monsters, create maps, and roll dice. I don’t think that’s possible with this interface, so I don’t know what I’m getting into here.

    A little tip for any budding authors on this site: please don’t explain why your story is bad (such as the spell check comment). If you know your story is bad, or that something is bad about your story, go fix it! You don’t have to publish now, just go fix whatever stinks about your story, then you can remove the warning and republish it.

    It’s a D&D game and I’m in Detroit, USA. Okaaaay. But hey, I don’t have the super-secret map, so I don’t know if that matters at this point. Thanks for explaining “attuning,” but that was kind of a rude way to explain it. In the first intro, Boddynock was the Duke of Detroit and a gnome. In the second intro he has been hidden away. Why was a Duke hidden? Has he been usurped? Is he ruling in exile? I don’t know what’s going on.

    The writing is a bit rough, and I suspect aimed at a very narrow audience of people. The naming of people seemed pointless and the way my reputation increased was missing. If my reputation is starting to increase, why not give me a reason? Why not support what’s supposed to happen with additional ideas?

    The idea here seems strong, but the implementation of this is off a bit IMO. There seem to be events happening without any reason, outside the story, without any explanation. I think the character point of view changes throughout the story, but that’s not really clear, either. There is even a place where there is an “option” to quit the game that isn’t even a link. There’s one page that says nothing but “Alex will do this part!” Is that supposed to be outside the game? Or was he supposed to make that page?

    I think perhaps this was developed for a specific audience and was never intended for the average CYS reader. Perhaps it was never thought that people would be reading this years later. But that’s back to my very first point: if this wasn’t intended for general consumption, that could be noted on the main page to avoid this very type of comment!

    by Ogre11.

Risk My Attention (Ogrish Architecture)

5 years ago

I don't know what you did, but other than the Detroit story, all your links are fucked up.

Risk My Attention (Ogrish Architecture)

5 years ago
My guess would be they made the rookie mistake of using code on mobile.

Risk My Attention (Ogrish Architecture)

5 years ago
Dammit. Sorry. That was a copy and paste error with "fancy" quotes. I'll try again:

Be a Nascar Driver

Stories of Adventure

The Duet

Sorry about that!

Risk My Attention (Ogrish Architecture)

5 years ago
Recommending a comment for featuring on Gun Oil


I planned to review this a few days ago, but I kept doing other, less important things. I really need to do it now, because this story looks just so sad and lonely, sitting here with no feedback. I hope someone who’s better at writing reviews eventually takes pity on it. It’s not a bad story, you just published it at the wrong time.


The title is a bit unusual. I’m sure most of us are smart enough to know that oil is greasy. Why is there an ellipsis at the end? There is only one ending where you kill your ex with a gun, how come you chose this title? It is a very unique one at least, noone's going to mistake your story with some other one.


I like your style. You manage to tell all the important information in only a few words. It would certainly be nice to know more about the characters, since right now we don’t even get to meet the protagonist before we have to sympathize with her, but not every story has to be an epic.


I found only a few small mistakes, like , where I’m almost sure it should’ve been you’ve, or a missing in after ended in the description. One thing I find annoying is your overuse of ellipses. There is no need to put them in all the titles and choices, they have to be used very sparingly.


Some of the choices don’t make sense. For example, if you choose to go home at the start and go directly to the house, you stay safe, but if you call Mr. Lipinski and enter the house afterwards, then your ex is there. Some choices don’t make a difference at all and seem to only be there to make the readers feel as if they have options, like taking a shower in the hotel (although that option does enable calling Mr. Lipinski, something that for some reason wasn’t possible before).


The ending where you call your ex and talk it out is meant to be the best one, but I can’t help but feel that was the wrong choice. Sure, it is the most reasonable one, but it seems less so when I also know all the other outcomes. If this man could kill you before, do you really think some nice words are going to stop him now?


Alright, I’ll stop complaining about the flaws now. This was a good short story, and you obviously have talent. I would love to read another story from you, or perhaps even an updated, longer version of this one. Keep writing!

-- Mayana on 6/28/2018

Risk My Attention (Ogrish Architecture)

5 years ago
Recommending a comment for featuring:

Comment: This reminded me a lot of Oranges graveyard story if anyone wants to check his piece out.While the rhyming was great, I couldn’t exactly keep up with the story.Im guessing you needed to now a bit about the French’s history to actually connect with this.I also couldn’t really grasp the entire story, since you made the rhymes pretty complex, with the reader rushing through the story.Im trying to figure out the story since I’m a bit stupid when it comes to ‘complex writings that rhyme where you need to know french history’ if that makes any possible sense. I’m just gonna go long shot with my rusty rifle and ask for a translation sheet since I had no idea about what the smack this was.Other than hanging of people who were labelled vermin, which happened so much the graveyards become to small.5/8 for the amount of time you possibly needed to figure out rhymes and make it sound pretty professional

On Vermin.

Comment by Mistery

Risk My Attention (Ogrish Architecture)

5 years ago
Recommending a comment for featuring:

Story: Stranded II

Comment for featuring: A little better than the first as the deaths aren't quite as random. I like that there are now more items.

But while the first I couldn't get through, this one was so easy and short that I tried to find the longest paths just to make it longer. You really just have to use the mask, then ski down and swim through the snow. Then at the river you walk to town. I had to go to the forest to make it longer, and also true a raft.

But at least in this one it's easier to picture and keep track of where you are.

But like the first you are an unknown person with no reason why your here.

But the biggest thing about this story that is great is that you understand where you are, no more east north stuff, and you don't really die randomly.

So good job, but keep practicing.

Comment by BunnyCatMouse99100

Risk My Attention (Ogrish Architecture)

5 years ago
1. Story: Mysterious Kitten

Comment: I liked the setup, though it seemed quite fantastic. It was enough to get me interesting in reading the story. However, the first page left me feeling quite lacking. There was some vague reference to earth. Then I went and saved a kitten. Then there was just one option. I’m not sure I understand why many authors put very little information on a page and then only provide one option. If there’s not a significant change in scene or point of view, or something similar, just slap all those pages without options onto one page that actually ends with the options – that would make much more sense to me, anyway.

The first options I have are a pick-the-right-choice-or-die options. I hope that doesn’t continue. A “superhuman-looking human?” Nice. Wait, it’s over?

That was a nice story with good spelling, grammar, and the like. I really appreciated that there were options and many of the options actually affected the story. The story was very short, though. I think this story has a lot of potential and really could be expanded to have more options, more development, and a more complete story. Or, since this is clearly an older story, another author might take the ideas started in this story, expand on them, and write an additional story based in this world.

by Ogre11

2. Story: A Man to the Slaughter

Comment: It’s never impressive to read a story that has four sentences, then one link, then you end the game. It is nice to have different choices and options on the first page, but an ending that quickly, without any kind of warning is really just kind of pointless. At the very least (and I do mean least), you could have added a hint in that first four sentences to indicate that making the wrong choice here will lead to instant death. But if you’re that interested in ending the story, you might as well have put the End Game link on the first page so people can get their free point without even having to click a single link.

Later in the story, when it appears you actually have an option, there are two identical options (to run outside). Strangely enough, one of those options ends the game while the other does not! That really doesn’t make a lot of sense, either. But I suppose a story with genetically modified attacking cows isn’t really supposed to make sense.

Overall, this really isn’t a good story. Beyond the fact that there’s no story here, there are many punctuation errors, sentence fragments, and missing capital letters. I can’t really see why this story was written. On the other hand, the idea here could be worked into something much more effective, but that’s going to take quite a bit of work starting from what exists in this part of the story.

By Ogre11

3. Story: You’d better hide

Comment: This just wasn’t very good. Making fun of the person’s name by the author really didn’t seem to serve any purpose in the story, so it just took the reader out of the story. The “insert your name here” also really didn’t add anything at all, so why bother including it? There’s no options on the first four pages. There’s not a big break between any of them, so all that information could just be put all together on a single page. And then, on page two, I get mad at my friend and decide to kill him. That’s not really reasonable. But I choke him to death, which somehow leaves me covered in blood. I’m not sure about the authors here, but last time I choked someone to death, there was no blood at all on me.

But then the last paragraph on that page is where it really starts going downhill. For some reason the police will be there in a couple days. Not today, not tomorrow, but definitely in a couple days. What, is there a regular patrol through that section of the woods, but only every three days? And I just happened to hit it right to get the full two days before they show up? And what’s with the sentence: “If they see his body here, they’ll know he’s dead.” Well, if that’s not the most useless sentence of all…of course they’re going to know he’s dead, because he is dead! And then, in that two days when they look down and see the body, the police are immediately going to say, “Oh yeah, two days ago, insert your name here went into the woods with this guy.” But wait, there’s more! In two days, when those police arrive, and they somehow know that you were the last person here, you’re apparently still going to have blood all over your hands from choking the guy! Have you ever heard of soap? Or are you supposed to be on a three-day washing cycle that happens to match the police patrol of the woods?

There’s plenty of other issues with items, links, and limited text and descriptions, but that page was so difficult to read and understand that I really didn’t read much more. This really needs a lot of work to be a quality story game.

by Ogre11

Risk My Attention (Ogrish Architecture)

5 years ago
I Can Hear You should have a 6/8 maturity rating. Reasoning: it contains the phrase "Who the fuck are you?"

Risk My Attention (Ogrish Architecture)

5 years ago
Comments for featuring:

1. The Dimension of Doors.

Comment: My expectations are certainly low with that introduction. There’s no reason a first story has to be bad at all. And if it is bad, you don’t have to leave it published if you don’t like it. I’m not sure why you would need to practice using links in a published story, either. In fact, if this is just a “practice” story, why not just leave it unpublished and practice away?

It is an interesting start. Apparently I’m a cyclops, which I did not get from the intro, but that’s fine, I don’t mind being a cyclops. The doors are decent, I like that at least in the first option there was a pretty clear choice. There did appear to be a number of different options that led to different paths through the story, and that is always a very nice feature to have in a CYOA story. Some of the endings were a little odd, but that’s fine. Overall this wasn’t a horrible story. It was a bit random, but at least the randomness was mostly tempered with clues around what random things were going to happen. I’d say your test succeeded and you figured out how to write links, I guess.

by Ogre11

2. Lost Keys.

Comment: This is indeed quite a simple story, but there are certainly some things that can be learned from this story for those looking to write stories here on this site. Yes, this is a simple story, but even a simple story can be expanded and detailed. When people read stories here, they really want to be transported from their current life and into another place and sometimes another time. That’s why people read, in general. So to help them reach that place, rich, detailed descriptions can be included. Something as simple as the first page where you stop for gas could be over 1,000 words of detail. You could add information about the looks of the gas pumps, the dust on the pumps, the spinning of the dials if it is an old pump, or the brand-new digits on the new pump. You could add information about the number of pumps and what other cars might be at the pumps. There could be smells of oil and gas. You could describe the signs in the windows and the current sale on “the coldest beer in town.” Even in very simple instances, there is always more that you can describe and show, and the more detail like that you can include, the more the reader will be transported into the story and out of their boring life.

by Ogre11

3. Worst Day of your Life!!!

Comment: That was, well, something I guess. Two clicks in and it was over for me on the first readthrough. I’m not necessarily opposed to quick deaths, but this one wasn’t even predicted. If you’re going to have a quick end game link, you should probably give the reader some kind of clue that the choice they’re about to take will lead to death. That way they can still choose it, but they might be informed.

Beyond that the story is really, really random. I get that there was a time on this site when the utter randomness stories were favored, but this one really doesn’t even make sense many times. Potential authors today, please take note of this story and do not follow its lead. Many pages are very short and have just enough detail to tell you about the insanity that might be the next page. There is some decent writing in the story, there’s just not really enough story to allow this one to stand on its own.

by Ogre11

4. Alone in the Forest

Comment: This was a really fun story. When I saw the length, I thought it was going to be the usual couple of lines of facts and a couple choices, mostly leading to end games. However, that was clearly not the case with this story! While there might have been more details and descriptions in many places, this still was a very nice and complete story. There are plenty of options and directions that you can go, so you can play over and over again without getting the same options or endings (though yes, some paths are shorter than others). This is amazing for a story of this length (other authors, take note).

I found a number of different endings, and they were all quite interesting and fun. The writing is good and I quite enjoyed this story. I would love to read more from this author, especially if they were able to continue along in this vein with a bit of a longer story. Thank you for sharing the story with the site!

by Ogre11

5. Make it to the bathroom!

Comment: The setup for this is just hilarious. It doesn’t sound like it will be hard to NOT wet myself, after all, I’m 18 years old, not three. However, it just wasn’t that easy! I tried, I really tried, but I ended up getting detention and peeing all over the janitor my first time through. And my shorts. Yuck! Then I picked up a guy and then peed all over the bus. Oopsie. I kept trying until I finally won, yay me!

This was a neat little story. It had enough excitement to keep me focused on the goal. It could have had more descriptions, but that might have actually taken away from the urgency of, well, needing to pee. The writing is good and there are plenty of options to keep you busy for a bit. This is really a well-written little CYOA, but you might want to stop by the rest room before you read this one…

by Ogre11

6. Make it to the bathroom!

Comment: Hah! The first game to actually make me laugh on this site. Good job trying to use humor matey!

Sadly, there are some problems on your story.

The first one are the apparent spelling issues. An example of this is shown on this sentence: Due to vandalization your high school has closed all of the bathrooms except for one. Thankfully, there aren't too much of these spelling mistakes.

The second one bugs me quite a lot. You don't use the apostrophe for the words, i'm and don't. Despite being a minor detail, it really bothers some readers a lot.

The last minor problem is the lack of logic. How the heck can you do a pee dance? This really isn't a major problem at all and makes up for it because of the humor.

I decided to save the worst problem for last. This is a problem even the most experienced writers make mistakes about. The problem is... the incorrect use of punctuation for quotation marks. I decided to not let my rating get affected by that because it's really a common mistake.

Overall, this game is slightly more fun than my math homework. 4/8!

by Plelb

7. You're Fired!

Comment: As others have noted, there are a few different errors in the writing that may just be typos. They take a little away from the story, but not too much. I do like the idea of the story and I really like the options that appear in the story. It might have even worked better if you listed the options in the actual choice links instead of repeating them on the first page.

As this story is clearly quite old, quite a few of the images appear to be broken. The paths were quite short, but that is a feature of the story with lots of options. I did have some fun trying all the different pathways and finding different endings. There certainly were a lot of different choices and ways to go through the story. It maybe could have had some more descriptions in some places, but overall this was a neat, wandering, sort of random quick story. Thank you for sharing it with the site.

by Ogre11

8. To Make a Sandwich

Comment: That was silly. Why would you be so silly here? No, really, that story was a nice story, it was quite a short story, and it was a bit random, but it was still fun. It can be difficult to pull off a story that is entertaining and random because usually random is…too random? Authors who want to make a random story should read this one and learn a bit about how to make a random story interesting. This story also had good grammar and descriptions and had a quality number of choices, especially for such a short story. And in this story, some of the different paths crossed one another, which also makes it interesting. Because of the number of different paths, readers should indeed play more than once to try out the different directions and see the effects of your choices. This was a lot of fun, thank you for sharing this one with the site!

by Ogre11

9. Kingdom Conquest

Comment: Oh boy, this intro sounds exciting! This is the way to create an intro authors – it is quick, to-the-point, and it makes people want to read the story. The story itself was lots of fun, too. There were lots of options and different ways to take the story. Your choices really did have an effect on the story, and that’s a big key to an effective CYS story. It only took me a few tries to become king and rule for a long, long time, so that was fun. It was also fun seeing the different endings and other ways to NOT end up as king.

There were a few different typos, so as another commenter mentioned, a little editing and proofreading could help, but they didn’t really take too much away from the story. There wasn’t a lot of description, but there was a lot of action and I really felt like I was in the story and that the story really drove me forward with the action – excellent job with the pacing of the story. Overall, this is a really nice story, thank you for sharing it with the site.

by Ogre11

10. Forum Wars

Comment: Great start and introduction to this storygame. I like the descriptions and options on the first page. It might be more fun with updated characters and more characters to choose from, if any current authors are interested in a neat storygame idea. The combat was pretty nice, too, even if it was a little tough to figure out what the actual options were doing in terms of damage to the other guy. It was also a little anticlimactic when I lost – nothing actually seemed to happen and I got the same ending as I did when I won…but perhaps that was the point? Well, actually playing it again, that only happens sometimes…

Based on the numbers that appeared, I’m not sure it’s possible to defeat that last opponent, but seeing as who that last opponent is, I’m not sure you’re even supposed to be able to defeat them. It is a nice game, a little short, especially if you lose in the early rounds, but a nice quick diversion and a good setup for a game. Thank you for sharing this one with the site.

by Ogre11

11. The Emperor's Zoo

Comment: Okay, I'll admit, this one had me stumped for a bit, but that just made me feel better when I actually made it through.

I like that you let people get off track and don't just immediately stop with a single choice and an 'ooops you lose' ending. You indulge us with our need to go against the grain, though you don't let us get too far with it.

The writing itself was cute and clever. The descriptions were full enough without going over board, and I found the game rather well paced. However, it lacks depth and most choices are really illusions since it seems (and I could have missed something) that there's really only one route to victory.

All in all, it was enjoyable.

by Mynoris

12. The Emperor's Zoo

Comment: Yay! I did it!

I was stuck FOREVER on trying to communicate with the witch doctor. The only reason I don't feel bad is because so was everyone else I talked to lol.

I'm always a fan of these IF style games and this one had a pretty large map to explore. I did sort of expect the puzzles to focus more on capturing the animal itself however. Once I finally figured out how to get past the witch doctor I went and got the healing water and the game was as good as over. With any other entry I'd expect meeting Nessie to be the point you ran out of time, but then again you did publish a full week before the deadline...

by mizal

13. The Emperor's Zoo

Comment: became a puzzle game. There was definitely some thinking involved, especially with the feuding tribesmen's problem. There are a couple link issues, such as the shop selling you water again if you try to buy food after you've used the first one, but none of them are game-breakers. I really like that besides quitting or dying, there are also endings you can achieve by pursuing one of the other careers. Since the game turned out to be a puzzle game, it's fairly linear other than those two alternate endings, but it's still fun and very well written. I hope you might consider making a sequel to this one day, without the time constraint of a contest, and expand with your initial thoughts of a branching story with different possible animals you could end up bringing back based on your choices. But I applaud the work you did for this one and enjoyed it very much. 6/8

by Glandros

14. The Mountain Pass

Comment: LOL! Bad ending #3 is just... very educational! =D "These hikers found the remains of a person and from what the Sheriff's department has been able to piece together, the person may have stumbled into the cave of a hibernating bear in the winter some years ago. While most people assume that hibernating bears are safe, the Ranger's office informs this news station that when hibernating bears are disturbed, they can be very angry, confused, and dangerous. It appears that the person may have tried to enter the cave, the bear woke up, and quickly killed the person. Rangers explain it may have eaten some of the person, then gone back to sleep, only to have a ready-made feast waiting for it in the Spring."

by TestingJest

15. The Mountain Pass

Comment: It's pretty, um...

I did not get really immersed in this story. That being said, this is a storyGAME, and that's how they work.

I liked the number of choices, I liked how you chose to break the fourth wall, but the thing that kept me from leaving a higher rating was the fact that this is more game than story affected my experience more than it should. Coulda added a little background to my "unknown man protagonist" to make me sympathize more when he *SPOILER* gets chomped by a bear, crushed by a plow, etc.*END SPOILER*

Not the worst, but could have been bettter. 5/8.

by AgentX

16. The Quick Dating Game

Comment: Word of wisdom: This is way more fun if you give everyone different voices and read it out loud. Sure, you may sound wacky, but I was laughing hysterically at the jokes in the story but also at myself so win/win.

Bachelor #3 needs some more interesting answers though. Ogre11 can clearly write successful comedic one-liners so (and I don't actually know what the max when making a storygame) some longer descriptions of B#3's answers would make it more entertaining than it already was.

by kcding

17. The Great Jungle Escape

Comment: This is a great start. There’ s a good setup and a nice first page. I like the descriptions and the detail at the start. It gets a bit briefer as the story goes on, though. I do like that there are options. While some might lead to a quick death, the others do seem to have a nice effect on the story. The reader certainly feels like they are in control of the game and that their choice makes a difference in the story.

It was odd at the point where I was asked to select fish or crocodile because the next page was the same no matter what I picked and instead the story told me to decide what I had picked. I’m not sure what the point of that was, especially after so many good choices and options. Then the story sort of ended rather suddenly. It was a decent story, but could have used a little more development and perhaps and ending that equaled the rest of the story in quality.

by Ogre11

18. Adventures in the Sahel

Comment: This one sounds exciting, but not exciting at the same time. The lead-in for the story makes it sound like it will be a good story. But then the line about needing to do this for school, well, that really takes away from the expectations of the story. A tip for authors: if your story is so bad that you have to give people warnings on the main page before they read the story, just don’t publish the darn story. Leave it in sneak peek mode and give the link to those you want to read it. Wait until you don’t have to give that warning before you bother publishing and things will go well for you, the author, and the readers of your story!

The story itself was quite short and lacking detail. There were a number of pretty random ends. I can appreciate that you might die when stranded in a desert, but still. Also, I think every single page could have used a bit more detail. After all, we’re in a desert. I think every page could emphasize that we’re in the desert. We could read about the heat, the beating sun, the dust, the sand, walking through the sand, feeling the heat on our backs, and so on. There’s many, many ways that this could be expanded to really bring the reader further into the story.

I hope the story served the purpose for your class. I guess it could work as a simple exposition. But as a story it certainly leaves a bit to be desired.

by Ogre11

19. I'm going out

Comment: This is a nice setup for a story and a good first page. It helps set the tone for the story and helps the reader get into the story, at least a little bit. From there, it kind of goes downhill. The pages beyond the first page all feel very short. There are very few details on each page. There are few descriptions. The author could add a lot more details for each location: look to engage all five senses when you’re writing a story. Look for ways to describe everything the main character sees, feels, and hears. If you, as the author, can put yourself in the story, then you can help put the reader in the story – and that’s why many people read stories, to experience something else in another place.

The story itself is also quite short. I can appreciate the different options, paths, and different endings. I did have fun exploring and finding lots of different endings, which is really good for a CYOA story. But each page leading to those endings was quite short. This could be a lot more of a story with a bit more effort and just more description on each page. The story could likely be expanded by 10x the word count simply by writing more on each of the pages that already exist.

by Ogre11

20. The Lemonade Business 2

Comment: The story was very boring. The spelling, (no offense) was awful and you didn't really need to include damn or crap in there since it had no place.

The plot of the story was really strange. I didn't quite like it that much. This could be WAY better if you had installed Grammarly on your laptop, and if you had actually EDITED your work.

I don't understand how artificial cow urine, unicorn shit, and chicken-blood can make a goo- I mean EDIBLE tasting lemonade?

I'm also guessing that you had meant to make this game comedic, but it didn't make me chuckle because I was noticed the misspelled words, and this game also made me question your sanity.

Please work on this game, and next time in the future MegLuvMTrench, please spell *customers correctly. It isn't costumes.

by DiniTheWizard

21. The Day

Comment: I don’t know what’s happening. I mean sure, you describe it well without spelling or grammar errors, but what is actually going on? On the first page you talk about being outside, break the fourth wall, find a closet outside, and then a disembodied hand turns into a walrus that terrifies you, but you do nothing like run away or anything. There’s random stories and there’s completely utterly random sentences that have been slapped together without any apparent reason. I mean this starts out making as much sense as writing about you swimming and then a wizard zaps you with his wand from his tower that was in the desert behind your refrigerator. At some point you really need to have some basis in consistency so the reader has some clue about what to expect. After all, on the first page, I’m expecting any link I click to lead to me walking underneath the sink while meteors fall on me from a banana tree.

The whole story continues on this way. I’m not really sure of the point of this story or honestly why you bothered to write it. It really appears to just be completely random sentences slapped together for some reason. Was this randomly generated by a computer application written by monkeys? I guess it was a nice try, but seriously, there is a limit to randomness.

by Ogre11

Risk My Attention (Ogrish Architecture)

5 years ago

I have a question, around how long would a comment normaly have to be to be featured?

Risk My Attention (Ogrish Architecture)

5 years ago
Featured comments on older storygames seem to be pretty short, but the more recent ones you'd probably need around 300 words? I'm pretty sure as long as you give a good, detailed analysis you have a good shot at it.

Risk My Attention (Ogrish Architecture)

5 years ago
1. The Wild West.

Comment for featuring:

This game has potential. I do have to say that there were a fair share of run-on sentences and comma splices. Might want to invest in a St. Martin's Handbook to help with that. The flow is nice. I wish you'd given the main character a name, though. And more of a back-story. I would encourage more descriptions as well. I did like the options given, although I didn't quite get when the main character is at the bank, he can randomly decide to rob the place. Also didn't know why he suddenly, upon meeting his uncle, had the option of attacking him! I liked that you could become a debt collector for the bank (although there's zero explanation as to why the bank owner would already know your family had been killed). There's a lot of potential to this storygame, though.

by ThomasLaHomme