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Ratings

2 days ago
This discussion has come up in previous eras of the site, but with the number of new users since then and especially some who are really young it seems worth polling on opinions again. So for you as a reader: 1) What are the elements you're looking for in an enjoyable storygame? 2) Is there any pet peeve that will instantly annoy you enough to lower your rating? 3) Do you feel it's necessary to read an entire storygame with all paths before rating/reviewing? (Please cite Biblical sources for your objective opinion.) And what do the actual number ratings mean to you, what's your system there? I'll go ahead and start with that one for myself: 1 - This should be removed from the site, full stop. 2 - This should be removed from the site, but I acknowledge some minor but recognizeable creativity or effort went into it. 3 - If this were expanded or heavily revised it could be inoffensively mediocre. 4 - All the basic elements of a decent storygame are here, except talent. 5 - There are a lot of good things to recommend this story, but it falls down in at least one major area, such as grammar or branching. 6 - A solidly good story, would recommend. 7 - A solidly good story with some extra flair; it's clear it's a work of enormous dedication and effort, or the prose is exceptional. 8 - An 8 is a 7 with that little something extra that made it a really click with me and kept me enjoying it throughout. If I'm so engrossed in a story I forget I'm supposed to be taking review notes, that's a good contender for an 8. And finally, a question for writers: What elements of a review do you most appreciate?

Ratings

2 days ago

Thanks. This is very helpfull :D

Ratings

2 days ago
As a reader:

1- Actual garbage, no story, no ideas, no thoughts, if someone took this author out back and euthanized them I wouldn't mind.
2- There was... An attempt. Was it good? No, no, in fact it was actually horrible garbage, but this is the quality I'd expect from a seven year old who wrote the story in three hours.
3- This is mostly just inexperience, I feel like most 12-14 year old's first stories fall into this category. It's a bad story, but there may be an interesting idea or excerpt in there.
4- I mean, it's not horrible, but something major is wrong. Extremely linear, a ton of grammatical issues, (See Mercer Gang and This is Not A Storygame, which I believe I rated four.) or even just a strong start with an incredibly weak ending.
5- It's good, nothing exceptional, though.
6- Thoroughly enjoyable storygame.
7- A really good storygame, I could reread this and enjoy it again.
8- One of my favorites, if I forget where I am or what I'm supposed to be doing because I get that engrossed. This isn't necessarily a perfect storygame, but it sure is just that good.

On this, I'd probably go back and re-rate some of my earlier plays.

Even though I'm not published on this site, I'd like to give my thoughts as a writer.

1-3: Kill yourself this is garbage lmao
4: Okay. It's fine. (Expected range.)
5: You're not horrible
6: Nice.
7: Wow?!
8: Impossible

I definitely appreciate harsher criticism in reviews, because it gives me more to fix. I don't mistake brutal honesty with poor intent as harsh yet deserved criticism, though.
Overall, I just appreciate reviews with substance.

Ratings

2 days ago

I just took 1 as bottom of the ladder (worse than 2) so for me it can range from this seriously needs work, did you even try? to just writing an a on a single page would've been better.

Ratings

2 days ago
Good thread.

>Is there any pet peeve that will instantly annoy you enough to lower your rating?

It used to be really hard-to-get-to end game links, or like, putting a Reset Game link instead of an End Game link on every ending but the best one. We've developed the technology to bypass such things now, but having broken links in a story is still one that'll knock my rating down a few points (often to a 1)

>Do you feel it's necessary to read an entire storygame with all paths before rating/reviewing?

That is a bit of a tough one. I mean, you aren't going to get the full story if you don't check out all the paths, but realistically, I think 80% of rating and comment traffic on this site are from people who read one or two paths CASUALLY, the monsters. Would it be nice if people tended to get all the endings? Yes. Will it ever be the case? No. Can you get a good idea of the quality and give your thoughts, even if you haven't scouted out every ending to a story? Yes. I do roll my eyes a little if someone says a story lacked something in a review that gets addressed in a path they clearly didn't read.

Ratings;

1: So bad that it's legitimately kind of hard to get. Usually reserved for games with dead links. Should be removed from the site and probably deleted.
2: Should be removed from the site, but there's enough effort and skill here that maybe the author's abilities could be reasonably nurtured into 3-4 territory.
3: Bad, but not so bad it should be wiped off the site.
4: Decent, but not especially good.
5: Good! The difference between a 4 and a 5 is bigger than it seems. The day a 4 writer graduates to a 5 writer is a blessed day.
6: Very good. This is kind of the cutoff for stories you'll see recommended to people in the forums.
7: Amazing story!
8: I don't hold out for perfection with my 8s because a perfect story has never and will never be written. It can be a little tough, though- I think basically any 7 can be an 8 to the right person. If it's an amazing story and it covers most or all of the bases you look for in a story, it can be an 8.

>What elements of a review do you most appreciate?

I really, really love when I can just tell from the review that the person got immersed in the story. That they're really invested and have a good grasp of the plot, the characters, the themes- when I get feedback from someone who I can feel got really into and understood the story, that is the most valuable to me, especially when it has stuff that can help me improve further (I don't hate a relentless praise wall though)
Highly technical grammar-nazi reviews are a bit less personally valuable to me. That's not to say you can't critique grammar, but I want to know what you thought of the *story!*

Ratings

2 days ago

     I think it's absolutly necessary to read it through. That's just me though, but if you don't read the whole thing and leave a comment I believe you should make that clear in the comment so the author doesn't assume you're speaking for the whole thing.

Ratings

2 days ago
I actually feel much more comfortable giving a low rating without fully reading a story than a high one.

Hard to know if a 7 is really a 7 until you've seen it through to the end and know it sticks the landing. (Mercenary anyone? The writing is fantastic like all of ninja's work, but you have to play through at least twice to realize THERE IS NO BRANCHING reeeee.)

But things like persistent style issues or horrendous grammar are obvious after just a few pages, or a story failing to hold the attention is in itself an indicator of a weak plot or pacing, and exposing myself to MORE of those things isn't going to do anything but make me dislike it more.

Ratings

2 days ago
Bump, I refuse to let this suffocate under the noob threads.

Ratings

2 days ago
This is a really good thread and I'm so glad Mizal brought it up! I can't wait to see how people rate stuff, I think it will be really interesting. I've seen this thread before while reading previous forum threads, but I wonder how people do it nowadays.

Ratings

2 days ago

I used 5 as "not bad" and went off from there. I wonder if that's ranking too high...

Ratings

2 days ago
1 (Fuck off and fuck you) - Getting all the way down here means your story downright insults the reader or is actively malicious in its intent. Plagiarism, AI, manipulating the player to mask your own inadequacy as a writer etc.
2 (Horrendous) - To get here a story needs to not only be pointless, but actively fighting itself and the reader. Contradictory writing, complete disregard for pre-established rules, plot-holes, messy characters and so forth. Basically nothing but a complete rewrite could fix it.
3 (Bad) - Being here means there is either some potential to the fundamental story, or maybe it has at least one thing that somewhat elevates it like narration or characters, but overall it's still buried in issues.
4 (Meh/fine) - If you end up here than you created the epitome of fine or middling. It can go either way and mean that it's multiple good things mixed with the bad things in mostly equal proportions, or that everything falls so close to the middle that it's barely worth talking about. It's possible for it to still be worth recommending to someone particularly interested in the topic when there's no better alternatives.
5 (Good) - Landing here means you made something worthwhile, but still fell short in a few aspects. With a few tweaks and redrafts you might have actual gold in your hands. Unless it's something very specific or niche anything rated this or higher is a recommendation from me.
6 (Great/Solid) - Being at this level means you're a really good writer. The final product might not be perfect, but the issues present shouldn't massively impact enjoyment. This is probably a point where I can start accepting it if someone says they think it's an 8.
7 (Amazing) - Yeah, you earned the right to have an ego. By this point if there is anything wrong it's either a nitpick or a problem that ends up drowned out by so much good things I only mention it out of obligation.
8 (Just read it) - There's basically two ways to get here: either write something so impossibly immaculate that I'll struggle to find anything to complain about after taking it apart at a molecular level, or craft something that will affect me in a way that takes away my ability to rate it on an objective scale. It's not uncommon for things that are part of a great series I've followed for a very long time to end up here for this reason.

Hopefully this helps explain that just because I tend to lean towards rating things 5 or 6 rather than jumping straight for a 7 or 8 doesn't mean I don't enjoy stuff. It's just that y'all got conditioned to think a 6/10 means utter garbage that should be dragged behind the barn and shot along with its creator.

In terms of if an opinion is valid despite not completing a game to 100% I think the answer is yes, but both the reader and author need to be aware that it is an incomplete opinion so it shouldn't be taken as the only one if you want to gauge the quality of something.

Also in terms of what I enjoy seeing in reviews of especially my stuff is examples and suggestions. You can glaze or berate me all you want, but that stuff will ultimately end up mixed into the same gray blob and forgotten while more constructive stuff like which specific part can be fixed and how tends to stick longer and might even end up in my notes for the next thing.

Ratings

yesterday
I assume you would name "emotional manipulation" as your big pet peeve.

Ratings

yesterday
Not necessarily. If all the story does is try to emotionally manipulate you to hide how bad it is in every aspect then yeah, but on the other hand if someone made a really good story that's supposed to yank your heartstrings or otherwise make you feel something personal then it can just as easily be an 8.

It might sound like a double standard, but it's more like comparing that one fried who's a really good dude that had some kind of tragedy happen to them and they want to share it to a greasy goblin that uses the fact they ran away from home to manipulate you into taking care of them. Both will end up clouding your judgement, but only one has earned the right to.

Ratings

2 days ago
Looking back at my previous ratings, I've given a lot of 8s. So my rating scale is heavily 8 weighted.

I grade noob stories with a separate scale than the regular stories.

Regular Story Scale:

8 - If it's a quality piece by a competent writer, I'm immersed in the story, and genuinely enjoying it, I will probably give it an 8. It's very subjective, but looking back at the 10 stories I read that I thoroughly enjoyed a lot(Blackbirds, In the Pale Moonlight, Land of the Setting Sun, Biscuits and Ghosts, The Last Stand of Cole Mercer, The Secret of Daphne, Diplomat, Suzy's Strange Saga, El Paso, and Sabbatical Report Presentation), I gave all of them an 8. I just give it if I'm happy at the end, and chances are, if it's a well known writer here, decently long, and good, I'll give it an 8 if it worked for me, and fired on all cylinders.

7 - The rare instance where it was almost an 8, but something missed. I gave The Knight Order of the Golden Sun a 7, because something missed for me. I think the ending wasn't quite as satisfying as I would have hoped.

6 - A really competent story but I found it difficult to get through. Maybe the prose or the descriptors were too much.

5 - A story that had some really good parts but flaws that brought it down.

1-4 - Most likely am never going to use it here.

New author stories/stories that are less ambitious.

8-6 - I don't really use these here, but I guess I would if I wanted to encourage the author, or something about it just made me really happy.

5 - a pretty good noob story.

4-1 - Actual spam, with varying levels of humor and lols. I'll most likely stop at 3, and have only used 1 for porn or actually irritatingly stupid stories.

Ratings

2 days ago

Question 1: Lots of description, characters are fleshed out and the choices make sense. Well-expanded and satisfying endings. Bonus points for making me feel things.

Question 2: Consistent SPaG errors. They're like a flickering lightbulb - tolerable but really, really annoying. If the story's still excellent I'll privately message them about it. If it's clear the story's slop with no effort put into it, I'll either highlight it in a review or just sigh sadly to myself and press on.

Question 3: I think most reviews should be well-evidenced with specific quotations, and reflect the story as a whole. Thus reading at least 70-80% is a must if you want to leave a balanced review, otherwise you may have read only the well- or badly-written branches. But if you just want to leave a short review complimenting/criticising the author for the one branch that's fine too. Also, if a storygame is noticeably slop/low-effort, it's worthy of a review of no more effort or quality. TL;DR - it depends.

Numbers (a summary):
1 - this hasn't had any effort put into it at all, SPaG is all over the place and there's no actual story. Choices aren't choices at all. Must be improved.
2 - there is some SPaG but not much. Characters and plot elements are flimsy at best, mostly negligible. Choices are very few or non-existent. Must be improved.
3 - there is some SPaG, still low quality. One or two characters have a little depth, but not much. Plot makes sense. Choices are few and often carry no weight. Should be improved.
4 - some weakness in SPaG but not much. The characters have limited depth. Plot makes sense. Choices are fine, if limited. Still needs improvement.
5 - your average story. The occasional SPaG error, as to be expected, but fine. Characters make sense, have personalities and depth, and serve a purpose. Plot is good. Choices are good. Could be improved in some areas.
6 - very rare SPaG issues. Characters feel necessary and deep. Plot is original and logical. Choices are logical and well-expanded. Improvement could happen, but isn't necessary for this story to be enjoyable.
7 - very rare SPaG errors noticed. Characters felt natural and deep. Plot is well thought out, logical and original. Choices are nuanced and logical. Could be improved, but there's really no need to improve it.
8 - not to be awarded lightly. No or very few SPaG errors were noticed. Characters feel real. Plot is exceptional, original and well-developed. Choices are logical, nuanced and carry great weight within the story. Story made me smile/laugh/get angry/cry (I'm invested). No improvement necessary in my eyes.

Element of a review I most appreciate: the praise the 'to improve' section. I may like the ego-stroking, but that's not going to help me get better at writing - it's really more likely to make my writing worse. Criticism from people other than myself is helpful in that it shows me what the reader thinks is wrong with the story, aspects and contradictions which I might have missed, and generally helps me improve. There's a reason proofreading is a profession (for now), y'know - I want to be aware of the mistakes in my writing so that I don't look stupid to the other people who read it can make it better. And it's satisfying to be able to know you've changed something for the better, even if it's just correcting a typo.

Ratings

2 days ago

I feel like this is probably the most reasonable/accurate way of interpreting the 1-8. If everyone did it like this, I feel stories would be ranked more accuratly to their quality.

Ratings

2 days ago
It's funny that this comes up now because I just spent the past few hours compiling my reviews into an unpublished storygame on my profile to help keep track of them. My review style has actually changed a lot over the years. I was using a nonsensical formula when I first came to the site, and only settled into my current style almost a year later. Some of my old reviews have questionable scores and takes, and might require updating at some point. I was going to write out my rating scale, but then I realized it was pretty much identical to Mizal's, so there wouldn't be a point. I look for the same things as a linear story mainly. An engaging plot that holds together under inspection, distinct and entertaining characters who undergo some kind of emotionally moving arc, and so on. I try to meet games where they are, so I don't have a set of criteria I specifically look for. Instead I try to ask what the author was trying to accomplish, and whether or not they succeeded. (Game-heavy games obviously have an entirely different set of criteria.) Language & wording is BIG for me. I will take off 1-2 points for bad grammar, spelling mistakes, or clumsy phrasing. Regular grammar errors is an instant -1 for me. Consistently poor or jarring phrasing is also an instant -1. Both is an instant -2. Conversely, I've been known to give +1 or even +2 to otherwise mediocre plots that had excellent language use. If the game is so linear it would be better as a short story that's another instant -1. If it's literally a short story that's a 1/8. I will give a bonus point for truly excellent branching. 8/8 means I can't think of anything that could be done to the game to improve it. If I have any serious feedback to give on what could be improved, it maxxes out at 7 (barring very extreme circumstances). I always do completionist reviews, but I understand why others don't. It varies a lot from game to game. Generally I think you do need to read the whole game to do an in-depth review. The exception to this is game-heavy stories where completionist reads aren't really possible. As a writer seeking flattery and ego proping, I like it when people sing my praises and announce that the story is the best thing they've ever read in their lives and they're tattooing my name on their profile. As a writer seeking constructive criticism, I like specific feedback. Saying "this story was good" or "this story was slow paced" doesn't help. Telling me why you loved a particular scene or character, or where you got bored is helpful. I much prefer brutal honesty to reviews that dance around the problems without actually saying anything of substance. Be direct, we can take it! I agree with Sherbet, that feedback that shows the person got really invested in the story as a reader and not just a reviewer are the most satisfying to read. I love hearing people's takes on different characters & plot events. Theories and predictions are great; hearing people's thoughts & emotional reactions to specific plot events. Literary analysis of a game is a rare and valued treat. Reactions are really helpful feedback too (frequently MORE helpful than people's suggestions for improvement) because it tells me the immediate effect different story devices are having. (This is why I include the 'specific notes' section in my own reviews.)

Ratings

2 days ago
There is no way you just posted this. Earlier today I was in the process of defining my process/criteria for ratings and making a thread specifically about ratings and each person's criteria and then decided it was too much effort and closed the window.

Unless you saw me doing it with magical mod powers the likes of which we have never seen to see my post before I even sent it and copied me, you have committed witchcraft. XD


EDIT: I guess I now have no choice but to finish it. I got to 3 before getting bored earlier.

Ratings

2 days ago
It seemed like it would be useful for some of these kids to understand what readers are looking for.

I can only imagine you rate by number of dick jokes or something.

Ratings

2 days ago

Aren't readers just looking for an engaging story? There are a variety of things you can do and/or use to make a book engaging.

Ratings

2 days ago
Yes but different people will have different definitions for engaging and standards by which they score. A good example would be that unless you have a major SPAG error in every other sentence I probably won't dock anything from the score because I'm not in a position to call out other people's English skills, but Goodnight will be harsher on that front. Or how RK already rated 10 games an 8 while I still haven't rated anything on the site that high.

Ratings

2 days ago
For instance my rating is most affected by actual quality of writing, while other people put more importance on having a lot of branching or a game just making them laugh.

Ratings

2 days ago

I try to do it on quality and engagement but I'm not the best at telling the difference between good and bad quality. I can tell obvious stuff, but besides that I kinda suck.

Ratings

2 days ago

The furthest high quality dick jokes can get you with me is a 2 instead of a 1. And they probably need to be gay, and not just normal gay, dom/sub interracial gay.

Ratings

2 days ago

Insufferable style fully ready to annoy, I put on my wizard's hat and robe and post my fairly well-defined rating criteria:

...

1. Absolute trash. These stories have pages with 99% blank space, little to no coherent plot, looping "choices" that take you back or "choices" that have something like, "You pick A but then decide B" to IMMEDIATELY funnel you back to where the author wants you to go, and of course, cancer like broken links, or losing arcs without an end game off-ramp ("Whoops! This is a choose your story but I don't want you to have that arc so you die and go back. Don't worry, the choice will still be there but if you choose it again you'll just be looped back until you make the choice I want you to make"). And naturally you fantasize about punching the author in the face—especially if the loop is too obnoxious. Of course, spelling errors gallore, poor grammar, etc. In the event that these actually have a semi-coherent plot, they usually involve the very same ending for every branch you take, and nothing in the ending is earned. They might have stupid images which contribute nothing other than annoying the reader and showing how little effort went in to the images.

2. Trash. The very same as 1, but they might have some sort of stupid humor to entertain me for about ten seconds before disappointing me by not delivering what is promised and instead, when you make the choice suggested the event is about to occur, the author just kills you before it happens instead of taking the time to write it out. Consequently, you get annoyed AND you get blue balls and have to loop back. And then you're infuriated, and you fantasize about punching the author in the face. In the event that these stories actually have an ending, it usually goes like this: "Yay, we're happy!" "And then we all died. The end."

3. Trash but not dirty diaper trash. More like used paper towel trash. These would be fit to be destroyed like 1's and 2's except very often the author will attempt to immitate Endmaster's tone and style. That in and of itself doesn't elevate their game to a 3, but it IS pretty entertaining to watch the Endmaster immitation fail spectacularly. Also, the sheer amount of tryhard is worth reading the first couple of pages. Now and then these will actualy have a plot, but there will be anachronisms that aren't "ironic." There will be unfinished story lines that are either literally incomplete, or hastily closed out without any logical reason. These are the stories you read when you're trying to increase review count quickly to compete in a contest. Otherwise, they are completely useless other than the fact that they give authors of 2's and 1's something to aspire to. Filled with grammatical and spelling errors, but it's at least comprehensible.

4. Finally we reach stories that can be entertaining. These tend to have generic, unoriginal characters that don't have a lot of strife or impetus to evolve, but there might be one or two interesting things in the world. The world might be somewhat original. When they do have a legitimately cool premise and some good mystery or something else to hook you, they ruin it with things like infinite loops, or instant deaths without good sendoff or explanation that makes clicking worth it. Overall, they aren't terrible, but you're likely going to be bored at one point or another.

4.5. This one isn't even available! But it is the turning point from bad to good. So that's why I included it. Stories that deserve this rating will usually be short, but immersive, with at least one interesting character, and a couple of choices that can give you slightly different endings.

5. Finally the good stories. These come in basically three flavors for me: (1) Sort of short stories that have a unique, well thoughtout world and a conflicted protagonist, but not enough goes on to justify a higher rating. They are good, but just too short. (2) Longer stories of lesser quality, but either filled with humor or filled with a lot of things to do or branches to explore—with these branches changing the plot enough that often makes it worth seeing a couple of endings. (3) Really good writing and an original idea, but somehow devoid of soul. No real emotional pull.

...

ACTUAL good stories below:

...

6. Under no circumstances will I rate a story a 6 unless it is either absurdly unique and well executed (something like "Wholesome Dog's Birthday Adventure," or "Color Your Own Adventure (webcomic)," or if they are more traditional writing, they have all of the following: they have excellent sensory description—including at least four senses (If I'm watching a sunset, I better see the distorted reflection of the sun, feel the warmth of the light and the wind in my hair, smell the salty ocean breeze, and hear the waves and a distant bird, or if not that in one setting, all those senses better show up at some point); I better know what the characters look like (so I don't have three generic knights and have to pay super close attention to dialogue to know who is who); AND have a world that feels like it exists apart from the character, including built in lore and mythology; AND have a conflicted protagonist that has to make tough decisions about not only what they do, but who they will be; have a plot and conclusion that show the author cared about what they were writing.

7. If you're getting a 7, it's because you have everything 6 has, but you also have: an extremely interesting and unique world (or if it's a common world setup, you must have something very unique that sets it apart); have characters that do more than just help the protagonist advance the plot (they need to seem like they have their own lives away from the protagonist); have a world that feels like it's existed for eons before your character, and that it will exist eons after; have multiple characters with their own goals and motives which may conflict with the goals and motives of the protagonist; not only will I know what characters look like, I'll know what they audibly sound like; it must have an interesting political structure, and/or magic system, and/or lore and mythology—some of which conflicts with the lore/mythology of other characters—and people close to the protagonist who might be hurt because of the protagonist's actions; the ending must be satisfying, and it must be justified by what has happened before. MUST have emotional pull, whether sorrow, joy, awe, whatever.

8. Everything 7 has, plus the following: characters must not only have goals and motives which conflict with the protagonist, they must conflict with each other, in a meaningful way which affects the plot as well as development of both the protagonist and other characters (and there must be times when characters bury those disagreements or compromise on them, and some other instances where there can be no compromise, only violence); the ending must be so satisfying that I think about it years later; there must be real character development and evolution, but not only with the protagonist, but with other characters—and not only in their relationship to the protagonist, but also to other characters; the world must be so unique and interesting that it demands sequels that aren't even directly related to the protagonist; the world needs to be either so independent of the reader and so alive that I completely lose my sense of reality while reading it, or it must have a charm so powerful that I foundly remember the story years later and laugh like a loving parent at grammatical errors or cringe (this version MUST have branches leading to endings that are very miningfully different from each other); it MUST have a feeling, theme, and character that I'm thinking about long after I'm finished, and all endings must feel entirely justified, as if there could not possibly have been another ending based on the choices I made. And lastly, the world must be so well developed that things like disabilities and psychological problems show up, and other details like that which really paint an immersive world. Lastly, in the event that the story truely snags my soul, it will get an 8 even if only most of this stuff is there.

Forgot to add: branching is WAY down the list of what I care about. In all these, plausibility, immersion, and plot matter above everything to me.

Anyway, I have rated only two games an 8. I'm not sure if either really deserved it based on most of the criteria here, but they did have something that latched right on to me in a way that I'll remember them forever. So, exceptions can be made if you do something that's going to infect my brain in a good way for all time.

Ratings

2 days ago
Damn you put so much effort into this and then everyone got distracted with Blister's coming out thread.

Ratings

2 days ago
Lol. Well it serves the purpose of explanation to someone wondering why the story they think is an 8 got a 5.

Ratings

yesterday
Oh, I forgot to put what I like in reviews of my own stuff:

1. Noticing nuance and details, because I work hard on the details of the worlds and characters I build.
2. Good suggestions for improvement, especially relating to plot or characters (such as a people pointing a minor character didn't do much in Shadow of a God-King, and consequently I am considering moving the entire sequence out and putting it in the sequel, if I ever actually write it).
3. Pointing out if I am making a consistent mistake (like long, unnecessarily complex sentences, consistent SPAG errors, or broken links or items).
4. Signs that the reader didn't just skim over it. This kind of ties into 1, but if you say something is in the story but isn't, it tells me you probably skipped a few paragraphs or sentences or something. So I would prefer the reader actually read all of it if they choose to review ;).

Ratings

2 days ago
I guess I can take a whack at this.

1 - I can't finish reading this. Usually atrocious SPAG coupled with incoherent plot.
2 - I can force myself to finish reading this if I was in a good mood or if the author genuinely seems to appreciate feedback or if I owe them a favor. I am stopping at the first ending though.
3 - The stories here usually have a coherent plot but it's still a slog to read through them. Again, I am stopping at one ending.
4 - Perfectly coherent plot but usually features one dimensional characters or just very unimaginative writing. I could force myself to go for multiple endings.
5 - Coherent and even slightly enjoyable. If I've given you this rating, it means that I didn't regret starting to read your story.
6 - Actually good plot with a decent cast of characters. I will actively try to get multiple endings on these stories out of my own interest if I have the time.
7 - You've hooked me. I'm making save files and I'm trying to get all the endings. Usually requires good world building and memorable characters with interesting story arcs.
8 - Stories that I know will stick me long after I've finished reading them. I usually find myself imagining what happens to these characters after their stories end and what not.

And some extra points:
- Bad SPAG may cause me to bump stories down a maximum of two points from the ratings described above.
- Usage of advanced writing techniques like symbolism or poetry may cause me to give a bonus point provided the technique used feels natural and not forced.

As for what I appreciate in reviews:
- I'll admit it. Positive feedback feels good. In particular, I love it when people tell me what they think of my characters. When readers get the impression that you are trying to convey when it comes to a character, it feels great.
- For critiques, I think the best ones are actionable. Get specific. Bonus points if you can cite examples. Of course, I don't actually expect people to take the time to do this but when they do, it's really helpful. The worst is when the critiques are vague.

Ratings

2 days ago
Oh yeah, I forgot to say. I hate loops. Especially the ones that don't reward the reader for committing to the loop multiple times with some new page. If your game has this, it automatically caps off at a maximum rating of 4 from me.

Ratings

yesterday
There's a loop in Inseparable and it's an important loop! You can bang your unresponsive boyfriend as many times as you want without effecting the plot. Hundreds! Thousands! Go wild!

Ratings

yesterday
Lol, I haven't really read Insepearable but this seems like a worrying way to spend your time.

Now that I think about it, Lasso of Time was pretty cool for a looped story. I distinctly remember giving it more than a 4 for sure. I guess there are exceptions to this rule.

Ratings

yesterday
I agree mostly. It's very hard to have a loop that isn't trash, unless the loop is there for you to return to a central hub of some sort in the story. Or I guess if a loop IS the story (and in that case it's more of a maze type game).

Ratings

yesterday
Even if it's for a loop to a central hub, I expect the first time you enter the central hub to be very descriptive but subsequent visits should trade off the descriptive text for something shorter.

Ratings

yesterday
Good point. You shouldn't have to read the same thing over and over. A simple on page script takes care of that.

Ratings

yesterday
There really aren't many games here structured like that, I can only think of a small handful that try to emulate that classic parser IF style.

Ratings

2 days ago
For me I think in this way:

1: This person can barely make sentences and it's weird they'd want to be a writer.

2: This is crap but some basic structure.

3: Meh.

4: A bit of effort and in several years this person might be able to write half-decently.

5: Nice effort and a not-terrible way to spend 5-10 minutes.

6: I enjoyed that.

7: I really enjoyed that and think the writer did a good job.

8: That was amazing and probably written by a long-term member of the site or an admin.

Anything a writer does that shows they didn't bother to read the help and info articles is annoying. Typos I can live with in small doses because they crop up everywhere (I keep finding them in Lord of the Rings) but not paragraphing or using textspeak in a story (unless the characters genuinely communicate in that way) just switches off my interest. I really admire the writers who do things in their writing that I can't like explore romantic relationships in depth (Flux and Mystic), genuinely branch out in an interesting way (Ogre) or make me laugh in their stories (Mizal's Kobold Kebabs). If the story doesn't branch much I'm not fussed but if it's completely linear that's a pain.

Ratings

2 days ago

1) What are the elements you're looking for in an enjoyable storygame?

 

 

I think for me, the most important thing is complex characters with complex worldviews. Cookie-cutter, one-dimensional characters will almost always significantly lower the quality of the story for me.

 

 

2) Is there any pet peeve that will instantly annoy you enough to lower your rating?

 

Probably not, or at least nothing I can think of. Nothing would make me lower a story's rating more, though, than an author who clearly hasn't tried. But that's not really a pet peeve.

 

3) Do you feel it's necessary to read an entire storygame with all paths before rating/reviewing? (Please cite Biblical sources for your objective opinion.)

 

No. My goal when reviewing a story isn't for it to be the best review or the most clinically accurate. My main goal is simply to enjoy what I read and give the author their due if the story achieves that. Being technical in your reviews is cool, and it's enjoyed by a lot of readers and writers, but acting like an Excel spreadsheet while reviewing sometimes requires too much of an eagle-eyed view of the story. It makes it so I can't get lost in the weeds emotionally. Honestly, reading all the different paths just doesn't necessarily feel worth the payoff if my goal is to enjoy my time.  

 

And what do the actual number ratings mean to you, what's your system there?

 

1 - Clearly a troll story; the writer didn't even try.

2 - The writer didn't try enough.

3 - The writer tried a bit but has severe and numerous limitations, and probably didn't try hard enough overall.

4 - Below average. It's probably boring, and I'm struggling to keep my eyes from glazing over and clicking away.

5 - It's okay. I can read it, and it's better than just staring into space or thinking about what to eat.

6 - Above average. I enjoyed it, but it probably has a few issues that rubbed me the wrong way, stopping it from getting a higher mark.

7 - An objectively good story with some standout features. I liked it a lot and will think about the characters and story for a while after reading it.

8 - A really good story with a clear plan from the author. This is someone who has clearly put time, thought, and effort into their work. An 8 ultimately doesn't leave me feeling bugged or slightly dissatisfied with certain elements. A true 8 is a story I will barely criticize in a review; I'll probably just gush and say 'wow' about how much I enjoyed it.

Ratings

yesterday

Might as well contribute to this.

 

  1. I typically look for an enjoyable storyline in all available paths, and a good diversity of options to take regularly.
  2. I currently can't think of anything that repeatedly pops up and bugs me, but I'm sure I'll run into something eventually.
  3. It depends on the length of the branch I chose at the start, and if I feel like I missed out on some good lore or an important storyline.

Ratings:

  1. A Horrible abomination that shouldn't even exist in the first place. What deranged madman thought this up?
  2. Best to keep this one hidden forever.
  3. Please go through this and revise it again. Then leave it for a week and repeat the process
  4. Could be better, could be worse.
  5. It's a decent story that I'd recommend to others if they wanted to kill some time
  6. "6/8, Would read again."
  7. Had a great storyline that immersed me, would highly recommend to others
  8. Blew me away; Everyone should read this at least once, if not more.

Ratings

yesterday

If you're gonna rate, do whatever, but I don't think (barring unique circumstances such as it being a really really long game) anyone should be leaving a review without reading most of the game. Don't expect you to go through every nook and cranny, but you should go through all the major "paths" if such exist.

 

1/8 - fuck this and fuck you

2/8 - you tried, you failed, the lesson is, never try

3/8 - I felt pity for you

4/8 - okay story I did not enjoy too much for one reason or another

5/8 - either a REALLY good story I personally just found boring, or something middling that fits my niche

6/8 - either an "objectively" good story I didn't click with, or a lesser story which is filled with stuff I like

7/8 - good and entertained me personally by being full of stuff I like

8/8 - Endmaster, meme games, and the occasional actual story that I loved.

 

I tend to give out 5's and 6's the most I think, followed by 8's for meme games.

 

And as for pet peeves? Well, grammar/spelling mistakes. Come on, we have spellcheck, we have grammarly, you can proofread your shit before you post it. Will genuinely knock off 2 or 3 points for this. And I don't mean if you have the occasional slip up, of course, everyone has those. I'm talking consistent errors on every page.

Ratings

yesterday
I guess I should put in my 2c here as well, I do like hearing myself talk, or see myself write, after all, just not enough for an entire storygame.

1) What are the elements you're looking for in an enjoyable storygame?

Main characteristic of a good storygame is its ability to draw my attention in to the point where I forget I am reading individual words and just start to consume a story. How do you get that? Well just get gud, son. Though I guess this is what I mean by the vague 'atmosphere' I often name in my reviews. Let the story breathe to allow the reader to immerse themself. How do you do that? Check all the guides and helpful commentaries left all over the site. This ain't the thread to rehash what's been stated often enough.

I guess this is also why I mention SPaG errors way less than the average reviewer. As long as it isn't horrendous enough to form a barrier and block myself from consuming the story directly, it's simply secondary to the story itself. I'm way more interesting it writing that evokes that story in image, immersion and emotion. Though overall the young author should note there is this correlation between authors who manage a good story and authors who make less SPaG errors. Don't skip class, kids!

Also, did you spot that SPaG error in the previous paragraph? Because I only did after rereading this thing twice!

2) Is there any pet peeve that will instantly annoy you enough to lower your rating?

Items. I fucking hate the cys item system and if I'm required to use items to proceed I instantly quit (looking at you homo series). Also mazes or other massive amounts of lolrandom choices that have the storygame sprawl out like a huge branching tree but leave the individual page bereft of any depth. As a rule of thumb, if you're a starting writer and your individual page is nothing more than a single paragraph, you're heading down the wrong path.

Overall there's this interesting tension field with storygames between the story and the game. After all, eventually you reach a point where you can't put more words and effort into it all and just press the publish button. Did that effort go into telling the story (i.e. a longer single line narrative) or a game (i.e. more advanced editor magicks and more branching)?

Some people are looking forward to a game, though presented in a written form. And I guess good for them, but I am leaning far more to the story side, looking for perhaps an interactive novel, where the story comes first, but there's choices present to either work out different ideas and plot-threads without cluttering the main story up, or at key plot beats that allow multiple stories to be bundled up in one.

Now this is another reason to take reviews with a pinch of salt, or at least put them in proper context: either story or game can objectively produce high-quality works. It's just that the intended public differs.

3) Do you feel it's necessary to read an entire storygame with all paths before rating/reviewing? (Please cite Biblical sources for your objective opinion.)

Before rating it... no. Usually within a single play-through you get a good enough impression any extra reading won't significantly impact the number you give it (more on that later!).

Before reviewing it, at least for me, that's a definite yes. If I want to write a proper review I want to have clicked through every page to ensure I'm not offering the author a disservice by stating factually wrong shit. After all, writing a page takes like a hundred times the amount of effort of simply reading it, so it's almost basic courtesy. Now not every path will have been read with as much care as the first one, unless the story is very good, but I will have at least skimmed everything the author's got to offer.

4) And what do the actual number ratings mean to you, what's your system there?

Now this is an interesting one because quality and enjoyment don't necessarily overlap. I have been more entertained by 3/8 stories than 7/8 stories, it just doesn't happen all that often.

1 - Thanks for the free point, yo, but this is 100% getting nuked and never seen again.
2 - Compared to 1 it shows the barest amount of care put into it, but is way below site standards. Basically a typical young kid's second story.
3 - Minimum site standards. From here you can reasonably expect some story cohesion, relatively okay writing, and the minimum of characterization.

From 4-7 onward I see the rating as a bell curve based on quality. How is the story compared to others in its genre? Bottom 25%, lower than average, better than average or top 25%? Now that is just based on quality. The writing quality, the plot, the branching, etc. Basically all things that are verifiable and be able to be put on paper in a review. Just read any of the other people's fine answers in this thread.

But I hear you asking, Enter, why did you not include an 8? Or, can you even make a bell curve with just four even quarters? Well first up, let's not go too into depth into it, because if you're asking that I think you got the gist of it. Second of all, that's because an 8 is impossible to attain based on mere quality alone IMO.

Proverbs 18:2.

And that's where the entertainment comes in: how well did the story fare in grabbing and keeping my interest. How much did I enjoy actually reading it? That's the Enter's whim in play, usually bumping or lowering the score by 1 or 2 points. Which means a barely above average story who has all the key elements in play I personally enjoy can be an 8 for me, while the perfect story but one that's ultimately boring to me can end up a 6.

Ratings

yesterday
These are good folks. Keep 'em coming.

Ratings

yesterday

These are (almost) all so long. I kinda left off reading them and just got around to really reading each one through now. This is a lot shorter, but it's how I've scored so far

1) Get out, to really needs so much work.

2) Eh... not trying to be mean...

3) If you're a beginner, good enough to start.

4) We're starting to see a decent story

5) Not bad!

6) Good.

7) REALLY good.

8) Amazing, I love it.