Recommended comments for featuring & two recommendations for tags.
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Final Destination: Cheating Death:
There were numerous grammatical errors. At least one every sentence, because you didn't space after a comma or period (which is vital!!) Also, there were quite a few spelling errors and you forgot to start a new paragraph in dialogue. Basic grammar, people! The story was decent, but there was still too much to read, and combo'd with bad grammar and a strange stroyline, it made me just skip through most of the game ot get to an End Game link.
-- Anubis on 12/2/2006 11:00:20 AM with a score of 0
The stroyline is very disjointed and the option which led the reader to win before the actual story even started confused me. I feel like the story was too fast-paced and the author should have fleshed out the story with more detail, but with a little more effort, the author could turn this story into a great Goosebumps-like adventure.
-- SkyTenshi on 8/12/2014 11:15:38 PM with a score of 0
A decent take on a crappy movie. The opening scene was nicely worded. The other comment about the he/she thing is true. Try using paragraphs for the dialogue so it's easier to read. The deaths could be more creative; most of them involve things falling on heads and getting tackled out of the way.
-- madglee on 11/26/2006 11:14:27 AM with a score of 0
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Insult Eminem:
I found this game quite enjoyable. Although some people might find it offensive just because it mentions the word "terrorist", I personally loved the humor (especially the clever Stan parody) that this story had to offer. It was amusing and enjoyable.
However, this story was linear, having one single path to go to, which ended up in defeat anyway. I would suggest writing out multiple branches for the story, maybe you could diss Eminem back or something.
Fun, but it wasn't really a "storygame". 4/8.
-- FazzTheMan on 1/2/2015 4:18:21 PM with a score of 50
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Fish filet:
A great game, the puzzles were interesting although quite random at times. There were quite a few times wear I had no idea what to do and no items seemed to work, it took me quite a while to realize that you need to use another item after using the cardboard box in chapter 3.
It also would have been much more useful if the items that you no longer needed were discarded after when they were no longer needed (although I understand that you kept them in to make the decisions harder).
Overall the aim of each chapter could have been clearer and the advanced editor could have been used more effectively to create a better and more interesting puzzle. On the better side the grammar and spelling was pretty good overall and your writing style was very good. With more writing practice this could be a great story!
-- squatter on 8/29/2014 5:06:33 AM with a score of
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The Lemonade Buisness:
Although the initial premise was nice, I kind of felt like this story plot-jumped around way too many times.
In the beginning, we learn the protaganist is a pretty poor person and can't afford things. Therefore, he/she decides to make a lemonade stand. However, the plot jumps around a lot and it doesn't seem very logical or realistic. For example, after just two days of lemonade business you are approached by the fun-fair organizer. So apparantly just in two days you gain enough popularity/your lemonade business rockets that a fair organizer approaches you? That doesn't seem really real, and also, I'm pretty sure that organizing a shack at a fair costs money. The writing clearly says, and I quote, "...you have, like, 20 bucks...". After the first day it tells you have 7, and if were to estimate for the second day, it would be in the 7 range as well, so I'm pretty sure you can't run a lemonade shack at a fair with just $35.00 on your hand. And then, after the fair episode, you are approached by a woman who tells you to make your own store? I'm not familiar with how much money shack-runners get at fairs, but I certainly don't think its enough to run your own store at a shopping plaza! If that were the case, shacks at your local carnival would be so much different. Plus, this is from one woman's opinion. Nobody else told him to make a lemonade store (whatever that is). And then, after the store, you are approached by mall people to extend your business, and then known globally? That's a huge jump right there. And then it gets even worse because at that time, it ends.
I think the author was trying to drive out a RPG-ish story at best, considering the usage of items, and then a map, which were both used twice and once, respectively. The plot felt very linear, as you weren't really making a lot of desicions. Usually its "do you run the shack or nah" and we can clearly see here which one leads to glory, and which one doesn't. It felt like the author was trying to force you along the path instead of you making your own choices that would deeply affect and twist around the story however you liked it. As an example, sometimes it gives you the only choice of making lemonade, when it should have the map, go outside, etc.
Going along with the author's RPG intentions, I would suggest doing that, making a Lemonade Stand sim. You have to shop for ingrediants, whilst watching the amount of supplies you have day after day. Depending on what the weather was (as an example) you could make your lemonade hot or cold, and you could accumulate money and shop for other things to attract customers...
etc...
The writing was good at least. I caught some errors in the writing, like a mispelled word or bad punctuation, but in the end, it was all good.
But in the end we got a very linear plot where it feels the author is making the desicions for you.
4/8. I'm going to play Part 2 now.
-- Fazz on 8/5/2014 5:12:28 PM with a score of 0
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The Lemonade Buisness 2:
I just played this game and to say the least I am kind of disappointed.
The thing that killed this storygame most was probably the length, which ended way too abruptly. I was hoping for a tycoon sim game, but I got a story where you make lemonade from various ingredients. Although it was sort of amusing to make lemonade out of the different products (cow urine, unicorn feces,) avaliable, it was still very short.
I can see you were trying to use variables and items to manage the story, but in the end, the money didn't necassarily make a difference at all and, again... all you do is make lemonade from various ingrediants (items).
I suggest you do make a Lemonade Business 3, but at least have some sim/RPG aspects embedded, otherwise we are just going to get another linear remake of Lemonade Business 1.
The writing was at least better. However, I personally felt that there were too many exclamation points in the writing (These things: "!").
Lastly, and this isn't a big thing at all, but when you select the choice of making the second ingrediant, it tells you (not actual quote): "Alright, time to make lemonade! Put in your first ingrediant!" This confused me a bit, and I first I thought it was just a loop mistake, so I restarted the process of making the lemonade, and instead put the second ingrediant at the first ingrediant screen (if that makes sense). It told me that I put it in wrong, but I noticed, if you select "put the next ingrediant" and make your lemonade, there is NO way to make the lemonade wrong. There is no certain combination, anything goes pretty much.
I think, if you're just going to make a game about making lemonade out of various ingrediants, you should atleast let the reader know how exactly it tasted, based off the ingrediants instead of giving us a "Good" or "Interesting" option and then "Everyone loves your new recipe!" You don't have to tell us what the customers thought it tasted, just what it tasted to the protaganist. That could have probably added onto it and made it a little more amusing.
3/8.
-- Fazz on 8/5/2014 5:35:45 PM with a score of
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Pokemon Adventure: The Story of Ash Ketchum (Part 1):
This story was extremely linear and, in my opinion, doesn't deserve any more parts. Instead you should focus on continuing this one, since it isn't much of a story. Also, I was dissapointed by the fact that you couldn't use your items; why give items if the author makes the call anyway?
Your writing could also use some work, specifically during dialogue. Like James mentioned below, you start a new paragragh when there's a change of SPEAKER.
So instead of -
"Want to fight Pokemon?" Ash asks Gary. "Sure thing, dude," Gary responds.
It is -
"Want to fight Pokemon?" Ask asks Gary.
"Sure thing, dude," Gary responds.
This way the writing isn't so bumpy and is more organized.
-- FazzTheMan on 12/7/2014 11:48:57 PM with a score of 0
The idea behind this could prove very popular, thinking about it Pokémon is an excellent subject for a story-game (there are even Items you can use in both!). The grammar is a bit poor in places and the descriptions can use some spicing up, though in some places it's a bit strange (if I was Ash I probably wouldn't refer to my mum as Mrs Delia Ketchum). Still a concept with massive potential if you work on it, I imagine working out a pokemon battle system could be a bit fiddly/exhausting though.
-- Will11 on 12/8/2014 4:36:39 AM with a score of 0
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A Trip to the Zoo:
It was... creative, but I never made it to the zoo :P. Also, your grammar was pretty bad, which makes your story look that much more juvenile, which is something you want to avoid. Even if your 2cnd person view takes place in the head of an extremely immature person, you want the PERSON to look juvenile, not the STORY. I also think you made 13 guest accounts and rated it a 6, I don't think it's deserving of that rating at all, and I doubt many other readers would either due to the comments I've seen. 3/8
-- ThisisBo on 10/15/2011 5:05:22 PM
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War of Brothers:
The story was good, but the poor grammar and misuse of words (shocking people's hands instead of shaking them for example) made me stop for a moment to work out what it was trying to say, a fair few times. As Sethaniel said, it could be immensely improved by correcting such mistakes. However, I liked it, and I've seen far, far worse than this before. I'll play the sequel when it comes out.
-- tsmpaul on 6/25/2007 6:08:58 PM with a score of 88
Nice storyline to this story. A little confusing that you have links saying "shoot him" but those don't work, one has to use the gun item to actually shoot. This game would be *immensely* improved by spell-check and grammar checking. There are characters and plot here, but they don't come through as clearly as they could because of the confusing writing style. "You hand-shock everyone on the army" -- sounds like I have a joybuzzer. . .
-- Sethaniel on 6/24/2007 8:47:09 PM with a score of 108
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The Dragon Quiz!:
I didn't mind the fact that the wrong answers were dead ends. I was only a little bothered by the condescending tone and not-really-that funny comments when selecting the wrong answers.
What really irked me was that this entire quiz is based on questions about a fantasy species and asks for very specific facts that I had no way of knowing. Either this needs to be moved into the Fan Fiction and the original source it's drawing from needs to be pointed out, or it's a rather pointless quiz that can only be solved by random guesses.
-- the_quiller on 7/27/2014 12:49:20 PM
The think about this quiz, is the fact that you are basing it on fictional subject without having provided the readers with a source from which you obtained all this information. Unlike LoTR or Star Trek, there's no way for readers to know all of this. You could be making it all up.
And I feel like, as a proper quiz it should have utilized the advanced editor in order to actually calculate the score.
-- FazzTheMan on 6/22/2015 12:41:02 AM
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Frozen Bones:
This was an interesting start, you built up a character of sorts. an NPC to interact with and, an overall goal to hook the player in.
Sadly this is clearly unfinished (As you warn people beforehand) and due to it's unfinished nature none of the good starts you made come to fruition.
-- FeanorOnForge on 10/21/2016 4:15:08 PM with a score of 0
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Children of the Plague:
I guess it was interesting. One of the biggest problems of this story is that it is riiddled with grammatical errors, most usually 'your' instead of 'you're'. Furthermore, after playing some other paths it seems like the choices you make -- emo or good, and the sprinkles for example, don't seem to have much affect on you or the world as the same events and choices occur each time. Because of this, I was a little confused by some of the events of the story -- I mean, what is the significance of the robber? Or turning into a cat? Everything seemed to be a bit random, which I think is mostly caused by my next point...
I think the biggest offender is the fact that this is unfinished. There's simply no justification for releasing an unfinished story just to see if your "writing is good" or whatever; it seems to me you were going in with something, added in some random events and kind of lost steam. So please finish this.
As a side note, I think you should flesh out the plot and characters more, as I was confuse about what you meant by infected and non-infecteds and why my mother carried around a shotgun; point is you could do a better job of describing the world the protaganist is in better. Why does my character hate my father? And what about ny mother? You could also build-up the brother/sister relationship too, perhaps add some history between us.
I don't really understand, well, the lore of this story and what and why is really going on. Despite the fact it was riddled woth grammatical errors, it seems to be written fairly well. The world and the plot need to be fleshed out some to make this a little non-linear, and all of this brings us back to the main point: Finish this!
-- FazzTheMan on 7/11/2015 1:50:11 AM with a score of 0
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Finding the Muse:
I came into "Finding the Muse" thinking that it would be a linear story. What I got instead, was something surprisingly fun.
The story has you in the role of yourself as you try to think of things to do to strike your inspiration for a new CYS storygame. In order to do that, you can complete any number of actions including "Watching TV", "Exercising", or even "Viewing Facebook messages".
For the 5-6 times I played it, I ended up getting the Cake ending, without writing my story. This one is going to puzzle me for a bit. The replay-ability is relatively short, but has some good fun while it lasts.
-- AppDude27 on 9/17/2015 12:52:38 PM with a score of 89
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TICG: The Game!:
The problem is, while your inside jokes might be funny to you, they're not funny to the rest of us. Here is my summary of what happens in this storygame:
You sit with some people. Oh, yeah, and there's only about two or three people you can actually sit by. And you don't get to talk to them or anything, just read one page of them talking to you if you're lucky.
After that you take a test over something - something you were never told about beforehand and something that you never learned and have no clue about.
-- AllThatIsGold on 1/10/2016 5:50:01 PM
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Random Plot: Job Saving:
First it's nice to see you've gone from "sorry for the quality" to "go in your corner and shut up" in the intro's to your stories :D I liked the idea of a walk-in elephant exhibit that comes equipped with jeeps which makes the zoo sound bigger than New Hampshire. On the down side random story games take no real effort or plausibility to write and though it's fairly good as random story games go I prefer your other stuff which is why you get a 4/8.
-- Will11 on 1/13/2015 12:57:33 AM with a score of 0
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Rylee Greening: Champion of Fitness:
If this was only aimed at a handful of specific people, it would have made more sense to leave it unpublished and just share the link with them.
This wasn't bad at all though, and so if you ever attempted a regular CYOA I'd look forward to reading it.
-- mizal on 5/7/2016 3:18:55 AM
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Survive or Conquer:
This story had an interesting plot, near perfect grammar and spelling. The amount of detail used in this story really kept the words alive in my mind. Your writing style is also quite amazing and I see that you have great potential. A little short to my liking but otherwise, this was just great! Keep on writing!
-- Penworth on 6/18/2015 8:15:07 AM
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The Mall:
One of the few things I liked about this story was that it was long, had plenty of options, and there were points that it was funny. The part I didn't like was that it was to silly, no plot, and you kept making obscure references. It just felt underdeveloped. I know you were going for the "weird day at the mall" effect but it just fell short.
3/8
-- JMgskills on 2/16/2012 3:02:14 PM
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Post-Apocalyptic Empire:
I think you really tried to make a good story, but perhaps got bored partway through or were surprised by how much work it required, because this shows signs of being a decent story which hasn't been properly finished.
It's linear.
I found a "this is a new page"
-- Evagirl on 10/28/2012 8:35:43 AM
It was illogical at some points, as some choices would have resulted in a very different story. Your punctuation and length needs work, but everything else in terms of qualitative parts are okay. This is definitely NOT a choose-your-story, since you threaten the reader with death with every wrong "decision". 1/8
-- Swiftstryker on 10/29/2012 10:12:23 PM
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The last day in the museum:
There was a good variety in the options but the wold story was only about 3 pages long. It is better to have a few story branches than a lot that ends the story fast, also as others have mentioned the writing needs some work. You need to develop a plot beyond the basic to make a good story, the more time you spend on a story the better it will be :)
-- Will11 on 3/14/2015 4:51:37 AM
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What do you wish to remember?:
Remove Puzzle tag